Kids on Bikes, designed by Jonathan Gilmour & Doug Levandowski, is a collaborative RPG taking place in a small town. From the beginning the story driven engine is on full display allowing for interesting adventures and strange events. It is also the first game series to kick of Deges & Dragons.

Recommended Ages: 12+

Genre(s): Modern, Low-Fantasy, Sci-Fi Elements

Rules Depth/Difficulty: 3/10

Why you should play it: Travel to a simpler time just before cell phones and solve incredible mysteries as ordinary people. With this system everybody has clear strengths and weaknesses allowing for anyone to shine and emphasize team work.

Challenges: Long drawn out tasks like battling a dragon or navigating a trapped dungeon would take a brief period of time. Not designed for people seeking lots of combat.

Therapy Discussion: Listen here!

Click the header to be taken to their website! Interested about the development side of the game? We interview Jon & Doug on the Degecast here!

Deges & Dragons

Clink, designed by David Schirduan, is a simple yet robust RPG surrounding mysterious drifters. The narrative shifts at the whim of coin flips where there is no "wrong" choice. Players will reveal parts of their past to the group to drive the story and show off their unique skills. This game is amazing for newcomers to RPGs!

Recommended Ages: 10+

Genre(s): Created with Spaghetti Westerns in mind, but ANY setting is possible with the mechanics.

Rules Depth/Difficulty: 1/10 

Why you should play it: Newbies and veterans alike can easily get into roleplaying a drifter. Character creation is simple as you want to remain as mysterious as possible. If you can flip a coin, you can play Clink.

Challenges: Long drawn out tasks like battling a dragon or navigating a trapped dungeon would only take a brief period of time. Not designed for people seeking heavy rounds of combat.

Therapy Discussion: Listen here!

Click the header to be taken to their website! Interested about the development side of the game? We interview David Schirduan on the Degecast here!

Deges & Dragons

Shattered, designed by It's Never Dark Enough (INDE), is a complex grimdark RPG with extensive rules and themes. Players will dive into a gritty world with highly customizable characters. With a unique die system and mechanics for combat, fear, biology, technology, ecology, and more, you'll always have a rich meaningful activity to perform.

Recommended Ages: 18+

Genre(s): Grimdark

Rules Depth&Difficulty: 8/10 

Why you should play it: The world is well polished with lots of heart. The dice mechanics are unique. Your character and abilities are unique. This is our season 1 game for "crunch" and those looking for a rules heavy experience.

Challenges: While the "die wrap" system is simple, there are rules for virtually everything that could happen. Not for somebody looking for only narrative.

Therapy Discussion: Listen here!

Click the header to be taken to their website! Interested about the development side of the game? We interview Tex, Lost, Condad, and Zip over several episodes of the Degecast, but the interview is here!

The World Wide Wrestling RPG, designed by Nathan D. Paoletta, is a roleplaying game giving you all the drama and action of a professional wrestling event. Players will build their own federation, create unique people and the personae they depict, and battle it out in the ring. Everyone shares in creating a meaningful event because it's not about winning or losing. It's about entertaining your crowd!

Recommended Ages: 13+

Genre(s): Professional Wrestling

Rules Depth&Difficulty: 3/10 

Why you should play it: The game encourages collaborative behavior and trusting other players. Relationships are dynamic and generate drama. Creating an optimal entertainment experience for all is the goal. The game is episodic akin to a TV show for time management.

Challenges: You will get the most out of this if everyone is willing to commit to their roles. Those who are shy or egocentric will need a push from the others to move things forward.

Therapy Discussion: Special guest Dr. Kevin P. Cattani -  Listen here!

Click the header to be taken to their website where the second edition is now available! Interested about the development side of the game? We interview game creator Nathan D. Paoletta here!

Goblinville, designed by Narrative Dynamics Press, is a game about broke goblins bursting with comedic potential with room for epic adventure. Players will come together to create their very own goblins, but it's a group experience. You will tell the tale of your life while the others ask questions to further discover your origin and then assign you titles based upon that. Everyone is a goblin working for their scratch whether it be ditchdigging, bonesawing, or hornblowing, you'll all have a role to fulfill before questing outside your village.

Recommended Ages: 13+

Genre(s): High Fantasy, Comedy

Rules Depth&Difficulty: 4/10 

Why you should play it: Teamwork is a fundamental mechanic of the game. From the beginning you create your goblins together with in-depth backstory and how you each know one another. When you're out adventuring, everybody shares a position of "good, standard, or bad". When one of you struggles, you all struggle. When one triumphs, ALL TRIUMPH!

Challenges: The very first time you sit to play the game it may require extra time to process the depth packed into the zine. You will want to print out the free sheets available on their website to guide you along. 

Therapy Discussion: We did a play and quick discussion at the Therapeutic and Geek Gaming Summit (TAGGS)! -  Check it here!

Click the header to be taken to their website and be sure to get the free download sheets for Goblinville! Interested about the development side of the game? Unfortunately our data for the interview with Michael and Eric was corrupted, but they're awesome guys and we hope to be in contact in the future!

Project Biomodus, designed by Bear Winters, is a transhuman action survival RPG. In a post-apocalyptic world where humans became too obsessed with conquering death and dependent on technology, the bioforge was born. Your entire being can be captured by a single organ of flesh and nanomachine. You will be able to place yourself into different types of powerful mechs for high octane action. You will be strong enough to wield a bus as a club, you can fly, turn invisible, release missiles from your being, whatever you can think.

Recommended Ages: 13+

Genre(s): Apocalyptic, Mech, Cyberpunk, Sci-Fi

Rules Depth&Difficulty: 4/10 

Why you should play it: The game utilizes the rule of cool - if it's awesome, you can do it. You will be able to change bodies like hopping into a different car. Power and action are on full display, but it's also thought provoking. What does it mean to be human?

Challenges: When adjusting to the unique system, there can be a lot of math to calculate. As an advanced being, you have plenty of stats to measure, but once you get the hang of it then everything flows quickly.

Therapy Discussion: We have discussion about the meaning of the game with creator Bear Winters -  Check it here!

Click the header to be taken to their website. A big thank you to Bear Winters who created unique art for our characters and you can listen to him check in with Nate - here.

Project Biomodus Premier Episode

Deges & Dragons

Ghost Ops, designed by Feral Gamers Inc, is a special operative military RPG. In a modern world, you've been recruited from the best of the best whether it be Navy Seals, Mounted Police Force, Spetsnaz, or any anti-terrorist team around the world. You've trained your whole life and have brought unique skills to this elite squadron to save the world.

Recommended Ages: 18+

Genre(s): Military, Modern

Rules Depth&Difficulty: 4/10 

Why you should play it: Experience intense missions with incredible realism so you can battle terrorist forces in a safe setting with your friends.

Challenges: Those unfamiliar with military language will have some learning to do. The concept of stealth can be difficult for some groups who simply want pure action.

Therapy Discussion: Jon Bishop joins us to discuss the relationship between characters and ourselves -  Check it here!

Click the header to be taken to their website. Interested in the design side of tabletop gaming? We have a 2 part interview with Jay, the mastermind behind Feral Gamers Inc - here.

Ghost Ops Premier Episode

Deges & Dragons

Tiny Frontiers, designed by Gallant Knight Games, is a simple take using only 1 - 3 six sided dice to solve every issue. You have the tools to create your own intergalactic story with interesting character races and a plethora of items, locations, and stories to do anything you want in outer space.

Recommended Ages: 8+

Genre(s): Sci-Fi, Space Opera

Rules Depth&Difficulty: 1/10 

Why you should play it: It's incredibly easy to understand and get into with a focus on story. The dice roles are simple enough that you could play this game with young kids.

Challenges: Those seeking really complex systems won't find them here.

Therapy Discussion: Thank you to everyone who followed us through season 1 or are looking at it after the fact. We hope you'll follow us during season 2 where we focus on specific types of therapy or diagnoses up front. Our catalogue of games was curated between Conrad and Jack Berkenstock of The Bodhana Group.

Tiny Frontiers Premier Episode

Deges & Dragons